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State of Flux

Building Grade

Access: EMBER CHAOS PHANTOM SHADE

Category: Building

Upgrade or downgrade an entire connected building in one action with optional grade and block-type filters.

Building Grade

Upgrade or downgrade an entire connected building in one action, with optional grade and block-type filters.

Details
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Look at any connected building and use quick commands to raise or lower the grade for all attached blocks. You can target a specific grade (for example, 2 for stone or 3 for metal) or apply a one-step change relative to each block’s current grade.

Filters let you act only on certain block types, such as walls, floors, or foundations.

Access:

  • /bgrade is available to Ember, Chaos, Phantom, and Shade.
  • /up and /down are available to Chaos, Phantom, and Shade.

Commands
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  • /up [grade] [filter] or /up [filter] - Upgrade attached blocks by one grade or to a chosen grade. Examples: /up, /up 2, /up 1 wall, /up wall
  • /down [grade] [filter] or /down [filter] - Downgrade attached blocks by one grade or to a chosen grade. Examples: /down, /down 1, /down 1 wall, /down wall
  • /up and /down - Affect the single connected building you are looking at (fast and ignores nearby disconnected bases).
  • /upall and /downall - Affect everything physically touching from the look point (can span multiple buildings and may be slower on very large builds).
  • /bgrade - Tier access command (Ember, Chaos, Phantom, Shade).

Grades
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  • Twigs or 0
  • Wood or 1
  • Stone or 2
  • Metal or 3
  • TopTier or 4

Default Filters
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  • foundation
  • wall
  • floor
  • stair
  • roof
  • ramp

Tips and Tricks
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  • Use filters (for example, wall or foundation) to avoid changing stability-critical pieces you are still designing.
  • For very large bases, prefer /up and /down over /upall and /downall to keep actions scoped to a single base.
  • Double-check TC resources before mass upgrades to avoid partial grade mixes.