Building Grade
Access: EMBER CHAOS PHANTOM SHADE
Category: Building
Upgrade or downgrade an entire connected building in one action with optional grade and block-type filters.
Upgrade or downgrade an entire connected building in one action, with optional grade and block-type filters.
Details #
Look at any connected building and use quick commands to raise or lower the grade for all attached blocks. You can target a specific grade (for example, 2 for stone or 3 for metal) or apply a one-step change relative to each block’s current grade.
Filters let you act only on certain block types, such as walls, floors, or foundations.
Access:
/bgradeis available to Ember, Chaos, Phantom, and Shade./upand/downare available to Chaos, Phantom, and Shade.
Commands #
/up [grade] [filter]or/up [filter]- Upgrade attached blocks by one grade or to a chosen grade. Examples:/up,/up 2,/up 1 wall,/up wall/down [grade] [filter]or/down [filter]- Downgrade attached blocks by one grade or to a chosen grade. Examples:/down,/down 1,/down 1 wall,/down wall/upand/down- Affect the single connected building you are looking at (fast and ignores nearby disconnected bases)./upalland/downall- Affect everything physically touching from the look point (can span multiple buildings and may be slower on very large builds)./bgrade- Tier access command (Ember, Chaos, Phantom, Shade).
Grades #
- Twigs or
0 - Wood or
1 - Stone or
2 - Metal or
3 - TopTier or
4
Default Filters #
- foundation
- wall
- floor
- stair
- roof
- ramp
Tips and Tricks #
- Use filters (for example,
wallorfoundation) to avoid changing stability-critical pieces you are still designing. - For very large bases, prefer
/upand/downover/upalland/downallto keep actions scoped to a single base. - Double-check TC resources before mass upgrades to avoid partial grade mixes.