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State of Flux

Monuments

Standard Monuments

Abandoned Cabins

A compact low-risk monument with easy access, basic loot, and a frequent green keycard spawn.

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No linked items yet.

Abandoned Military Base

A large enclosed desert monument with strong loot density and a unique MLRS launcher system.

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No linked items yet.

Bandit Camp

A protected swamp safe zone that serves as a central hub for transport, trading, gambling, quests, and utilities.

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No linked items yet.

Dome

A vertical industrial monument with a spiral exterior climb, guaranteed military crate spawns, and refinery access.

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Ferry Terminal

A coastal port monument with no radiation, no scientists, strong utility access, a Green Keycard spawn, and elevated jump-puzzle routes.

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Fishing Village

A coastal safe zone monument focused on boats, submarines, fishing, diving gear, and aquatic quests, with both small and large village variants.

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No linked items yet.

Floating City

A temporary offshore safe zone that appears during Deep Sea, offering vendors, utilities, farming access, and gambling without traditional monument loot.

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No linked items yet.

Jungle Ziggurat

A low-tier Jungle biome monument with vertical climb routes, early-game loot, fishable pools, and recycler-driven close-range fights.

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No linked items yet.

Junkyard

A large scrap-focused monument with crate loot, recycler access, and a functional crane and shredder system.

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Large Barn

A protected rural monument focused on horse trading, safe travel preparation, and comfort amenities.

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No linked items yet.

Mining Outpost

A compact industrial monument with recycler access, basic crate spawns, and fast roadside looting routes.

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No linked items yet.

Nuclear Missile Silo

A late-game monument with a compact surface compound, a large underground facility, Red Keycard hatch access, and high crate density.

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No linked items yet.

Outpost

A fully protected trade and utility hub with extensive shops, crafting services, recycling, refining, and safe meeting space.

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Power Plant

A large vertical industrial monument with linked puzzle routes, broad loot spread, and Green/Blue Card progression to Red Card.

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Quarry

A compact industrial monument type that converts low grade fuel into sulfur, stone, metal, or HQM ore outputs.

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No linked items yet.

Radtown

A compact urban monument with layered interiors, rooftop angles, moderate radiation, and a central recycler hotspot.

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Ranch

A protected rural safe zone for horse trading, travel preparation, and compact utility access.

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No linked items yet.

Roadside Monuments

Small roadside junk pile clusters that reliably provide early-game scrap, components, and low-tier loot.

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No linked items yet.

Sewer Branch

A vertically layered monument with upper platforms, sewer tunnels, recycler access, and a Green Card puzzle that rewards a Blue Card.

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No linked items yet.

Small Oil Rig

A compact offshore monument with stacked combat levels, Moonpool shortcut access, keycard puzzles, and a Heavy Scientist locked-crate event.

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Train Yard

A large industrial rail monument with unloading systems, refinery/recycler utilities, and a multi-step Blue Card puzzle that yields a Red Card.

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Underwater Labs

A high-tier offshore monument with procedural layouts, tight corridors, keycard modules, and strong risk-to-reward loot potential.

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No linked items yet.

Water Well

A compact roadside utility monument offering fresh water access, recycling, and basic vendor support.

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No linked items yet.

Dynamic Monuments

Ancient Dam

A handcrafted dynamic monument spanning a river, combining elevation, atmosphere, and light-to-mid tier loot.

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Black Gold Island

A dynamic offshore oil landmark centered on a pumpjack with island traversal, dwellings, and surrounding water debris.

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Bone Cape

A dynamic post-wipe coastal monument with bone-themed structures, elevated sightlines, and atmospheric terrain-driven combat spaces.

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Bus Stop Garage

A dynamic compact roadside landmark combining garage-style construction with reinforced utility and dwelling elements.

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Cargo

A dynamic large-scale maritime shipping landmark with container corridors, grounded cargo structures, and gated progression.

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Depot Gates

A dynamic fortified industrial checkpoint monument with two layout variants: compact gate control and expanded depot perimeter.

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Eclipse Fort

A dynamic fortified landmark with layered elevation, controlled entry points, and wide sightlines.

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Fisherman's Retreat

A dynamic coastal survival outpost with vertical wooden structures, rooftop production, and shoreline utility access.

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High House

A dynamic elevated landmark with vertical progression, multi-level interiors, and commanding sightlines.

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HQM Quarry Ruins

A dynamic ruined industrial quarry landmark with layered platforms, open yard lanes, and wide sightlines.

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Jungle Eye

A dynamic jungle landmark centered around a clear focal structure with layered terrain and organic approach paths.

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Jungle Ruins

A dynamic overgrown ruin landmark blending ancient stone structures with layered jungle terrain.

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Lost Outpost

A dynamic abandoned settlement-style landmark with layered small structures and a central open yard.

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Mayan Pyramid

A dynamic stepped temple landmark with layered elevation and a clear summit focal point.

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Oil Platform

A dynamic offshore industrial landmark with vertical decks, open-water exposure, and layered traversal.

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Piers

A dynamic coastal dock landmark featuring elevated walkways over water and open shoreline sightlines.

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Rusted Dam

A dynamic weathered industrial river-crossing landmark with elevated traversal and clear map identity.

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Rusted Gates

A dynamic industrial checkpoint landmark centered around weathered gate structures and controlled approach lanes.

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Stone Quarry Ruins

A dynamic abandoned extraction-site landmark with quarry yard lanes, layered ruins, and industrial atmosphere.

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Stranded Barge

A dynamic maritime landmark built around a grounded industrial barge with layered deck and corridor traversal.

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Submarine

A dynamic naval wreck landmark featuring oversized submarine structures, industrial props, and coastal waterline traversal.

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Temple

A dynamic ancient stone landmark with layered platforms, defined entry routes, and a clear central structure.

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Tesla Generator

A dynamic compact industrial power-site landmark with layered utility structures and maritime debris elements.

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The Skull

A dynamic landmark built around a massive skull-shaped structure with clear atmosphere and layered movement.

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The Tree

A dynamic natural landmark built around a massive central tree with layered movement and clear visual presence.

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Tree House

A dynamic elevated landmark built into a large tree, focused on vertical traversal and layered platforms.

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