Abandoned Cabins
A compact low-risk monument with easy access, basic loot, and a frequent green keycard spawn.
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A compact low-risk monument with easy access, basic loot, and a frequent green keycard spawn.
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A large enclosed desert monument with strong loot density and a unique MLRS launcher system.
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A compact roadside monument with steady food spawns, accessible roof routes, and a rear recycler.
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A large open monument with high loot density, broad structure coverage, and a full Red Card puzzle route.
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A compact snow-biome monument with strong loot density, recycler access, and exclusive snowmobile spawns.
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A protected swamp safe zone that serves as a central hub for transport, trading, gambling, quests, and utilities.
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A vertical industrial monument with a spiral exterior climb, guaranteed military crate spawns, and refinery access.
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A coastal port monument with no radiation, no scientists, strong utility access, a Green Keycard spawn, and elevated jump-puzzle routes.
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A coastal safe zone monument focused on boats, submarines, fishing, diving gear, and aquatic quests, with both small and large village variants.
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A temporary offshore safe zone that appears during Deep Sea, offering vendors, utilities, farming access, and gambling without traditional monument loot.
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A large desert industrial monument where diesel is converted into mined resources, with strong crate loot and elevated traversal routes.
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A low-tier Jungle biome monument with vertical climb routes, early-game loot, fishable pools, and recycler-driven close-range fights.
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A large scrap-focused monument with crate loot, recycler access, and a functional crane and shredder system.
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A protected rural monument focused on horse trading, safe travel preparation, and comfort amenities.
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A multi-section coastal monument with dockside loot routes, crane platforms, recycler access, and a simple Blue Card puzzle.
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A high-tier offshore monument with multi-level combat, card-gated access, and elite loot.
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The largest monument in Rust, with Bradley patrols, heavy radiation zones, and top-tier loot density.
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A compact coastal monument with vertical traversal, recycler access, a Green Card spawn, and simple early loot routes.
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A large underground monument with elite loot, heavy scientist patrols, and a multi-step Red Card puzzle.
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A compact industrial monument with recycler access, basic crate spawns, and fast roadside looting routes.
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A late-game monument with a compact surface compound, a large underground facility, Red Keycard hatch access, and high crate density.
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A fully protected trade and utility hub with extensive shops, crafting services, recycling, refining, and safe meeting space.
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A compact roadside monument with recycler access, a Green Card spawn, food supplies, and varied crate routes.
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A large vertical industrial monument with linked puzzle routes, broad loot spread, and Green/Blue Card progression to Red Card.
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A compact industrial monument type that converts low grade fuel into sulfur, stone, metal, or HQM ore outputs.
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A compact urban monument with layered interiors, rooftop angles, moderate radiation, and a central recycler hotspot.
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A protected rural safe zone for horse trading, travel preparation, and compact utility access.
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Small roadside junk pile clusters that reliably provide early-game scrap, components, and low-tier loot.
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An open multi-platform monument with elevated traversal, recycler access, and a simple Green Card puzzle route.
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A vertically layered monument with upper platforms, sewer tunnels, recycler access, and a Green Card puzzle that rewards a Blue Card.
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A compact offshore monument with stacked combat levels, Moonpool shortcut access, keycard puzzles, and a Heavy Scientist locked-crate event.
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A map-wide transport system of above-ground rails, underground tunnels, and transition tubes for long-distance, fuel-efficient travel.
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A subterranean metro-style station system with hostile Tunnel Dwellers, workcart travel, and consistent underground component farming.
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A large industrial rail monument with unloading systems, refinery/recycler utilities, and a multi-step Blue Card puzzle that yields a Red Card.
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A high-tier offshore monument with procedural layouts, tight corridors, keycard modules, and strong risk-to-reward loot potential.
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A large no-radiation industrial monument with rooftop routes, sewer access, pump jack utility, and a Blue Card puzzle that yields a Red Card.
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A compact roadside utility monument offering fresh water access, recycling, and basic vendor support.
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A handcrafted dynamic monument spanning a river, combining elevation, atmosphere, and light-to-mid tier loot.
A dynamic offshore oil landmark centered on a pumpjack with island traversal, dwellings, and surrounding water debris.
A dynamic post-wipe coastal monument with bone-themed structures, elevated sightlines, and atmospheric terrain-driven combat spaces.
A dynamic compact roadside landmark combining garage-style construction with reinforced utility and dwelling elements.
A dynamic large-scale maritime shipping landmark with container corridors, grounded cargo structures, and gated progression.
A dynamic fortified industrial checkpoint monument with two layout variants: compact gate control and expanded depot perimeter.
A dynamic fortified landmark with layered elevation, controlled entry points, and wide sightlines.
A dynamic coastal survival outpost with vertical wooden structures, rooftop production, and shoreline utility access.
A dynamic elevated landmark with vertical progression, multi-level interiors, and commanding sightlines.
A dynamic ruined industrial quarry landmark with layered platforms, open yard lanes, and wide sightlines.
A dynamic jungle landmark centered around a clear focal structure with layered terrain and organic approach paths.
A dynamic overgrown ruin landmark blending ancient stone structures with layered jungle terrain.
A dynamic abandoned settlement-style landmark with layered small structures and a central open yard.
A dynamic stepped temple landmark with layered elevation and a clear summit focal point.
A dynamic high-ground landmark with vertical progression and wide surrounding sightlines.
A dynamic offshore industrial landmark with vertical decks, open-water exposure, and layered traversal.
A dynamic coastal dock landmark featuring elevated walkways over water and open shoreline sightlines.
A dynamic industrial utility landmark with layered platforms, pipework, and multi-angle access.
A dynamic weathered industrial river-crossing landmark with elevated traversal and clear map identity.
A dynamic industrial checkpoint landmark centered around weathered gate structures and controlled approach lanes.
A dynamic abandoned extraction-site landmark with quarry yard lanes, layered ruins, and industrial atmosphere.
A dynamic maritime landmark built around a grounded industrial barge with layered deck and corridor traversal.
A dynamic naval wreck landmark featuring oversized submarine structures, industrial props, and coastal waterline traversal.
A dynamic ancient stone landmark with layered platforms, defined entry routes, and a clear central structure.
A dynamic compact industrial power-site landmark with layered utility structures and maritime debris elements.
A dynamic landmark built around a massive skull-shaped structure with clear atmosphere and layered movement.
A dynamic natural landmark built around a massive central tree with layered movement and clear visual presence.
A dynamic elevated landmark built into a large tree, focused on vertical traversal and layered platforms.